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Your Game Development Journey Starts Here

Below you'll find a carefully curated collection of the industry's most valuable books, organized to guide you from your first steps in game development to mastering advanced concepts.

How to Use This Collection
  • Start with the Fundamentals: Begin with books in the Development and Design sections to build a solid foundation.
  • Specialize Your Knowledge: Dive into specific areas like Graphics, AI, or Audio as your interests and projects demand.
  • Complete Your Skillset: Don't overlook essential topics like Testing and Business aspects of game development.

Each book has been selected based on its practical value, industry relevance, and ability to clearly communicate complex concepts. Look for our detailed reviews to help you choose the right resources for your current skill level.

Development

Game Coding Complete, 4th Edition cover

Game Coding Complete, 4th Edition

By Mike McShaffry, David Graham

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Game Programming Patterns cover

Game Programming Patterns

By Robert Nystrom

Read Review →

Design

The Art of Game Design: A Book of Lenses cover

The Art of Game Design: A Book of Lenses

By Jesse Schell

Read Review →
Rules of Play: Game Design Fundamentals cover

Rules of Play: Game Design Fundamentals

By Katie Salen, Eric Zimmerman

View on Amazon →
Level Up! The Guide to Great Video Game Design cover

Level Up! The Guide to Great Video Game Design

By Scott Rogers

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Characteristics of Games cover

Characteristics of Games

By George Skaff Elias, Richard Garfield, K. Robert Gutschera

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Testing

Game Testing: All in One cover

Game Testing: All in One

By Robert Denton Bryant

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Engines

Game Engine Architecture cover

Game Engine Architecture

By Jason Gregory

Read Review →

Graphics

Real-Time Rendering cover

Real-Time Rendering

By Tomas Akenine-Möller

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Animation

Game Anim: Video Game Animation Explained cover

Game Anim: Video Game Animation Explained

By Jonathan Cooper

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Physics

Game Physics Engine Development cover

Game Physics Engine Development

By Ian Millington

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Artificial Intelligence

Artificial Intelligence for Games cover

Artificial Intelligence for Games

By Ian Millington

Read Review →
Game AI Pro 360: Guide to Architecture cover

Game AI Pro 360: Guide to Architecture

By Steve Rabin

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Audio

The Game Audio Strategy Guide cover

The Game Audio Strategy Guide

By Gina Zdanowicz

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Business

The GameDev Business Handbook cover

The GameDev Business Handbook

By Michael Futter

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Mobile Game Design: Monetization Methods cover

Mobile Game Design: Monetization Methods

By Ethan Levy

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The Business of Indie Games: Everything You Need to Know to Conquer the Indie Games Industry  cover

The Business of Indie Games: Everything You Need to Know to Conquer the Indie Games Industry

By Victoria Tran

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Marketing

Free2Play: Making Money from Games You Give Away cover

Free2Play: Making Money from Games You Give Away

By Will Luton

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Prototyping

Game Design Workshop: A Playcentric Approach to Creating Innovative Games cover

Game Design Workshop: A Playcentric Approach to Creating Innovative Games

By Tracy Fullerton

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Prototyping: A Practitioner's Guide cover

Prototyping: A Practitioner's Guide

By Todd Zaki Warfel

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Narrative Design

User Interface

So, you want to UX/UI: A Short Introduction to User Interface Shenanigans cover

So, you want to UX/UI: A Short Introduction to User Interface Shenanigans

By Larry Neagu

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